Twisted Tower hotel

Twisted Tower Hotel Walkthrough

Twisted Tower Hotel walkthrough: opening rooms, early weapons, Tickets, Huggee Bear fights, and X-door notes before Mermaid Palace. Clear the first floor fast.

Opening Hotel rooms, early weapons, first secrets.

~7 min read

At A Glance

Twisted Tower Hotel is level one of five on Steam — the abandoned 1950s resort floor where you learn slide combat, Ticket kiosks, and Huggee Bear pressure before Mermaid Palace. This Twisted Tower Hotel walkthrough stays practical: opening route, early arsenal, taped/restricted doors, and a clean exit checklist. Game by Atmos Games / 3D Realms (app 1575990, August 18, 2026). Verified August 20, 2026 · Steam.

FactDetail
PositionLevel 1 of 5
Tone1950s resort / horror exploration
TeachesSlide, Tickets, mascots, restricted doors
Key NPCsMr Twister (PA), Piper (ally — details TBA), Charlotte (goal)
Early threatsHuggee Bear, Jerry Jiraffe (spelling also Jiraff), prop mascots
CurrencyTickets from combat + smashables
Next floorWaterpark / Mermaid Palace
Campaign facts5 levels · 20+ secrets · 18 achievements

Continue the climb

Matched by build plan, shared topics, and guide progression — not random related links.

How do I start the Hotel climb?

The opening beats drop you into Twister's abandoned theme-park tower. Expect a short orientation: movement prompts, first melee/ranged toys, and Twister's "welcome, chap" monologues that frame Charlotte as the rescue target.

  • Do01Confirm slide (sprint then crouch) in the first safe hall
  • Do02Pick up the Whack-a-Mole Mallet and any early pistol/tommy drops
  • Do03Smash every obvious prop pile before leaving a lobby
  • Do04Talk to Piper when he appears — he flags Charlotte and later Mermaid Palace
  • Do05Visit the first upgrade station as soon as you can afford damage or ammo
  • Do06Do not force X-marked reconstruction doors on this pass

Orientation landmarks

Upgrade kiosks / vending stations sell weapon upgrades for Tickets — when you are short, clear more rooms and return (exact vendor banter TBA). Film posters and apartment flashbacks are lore; they do not replace map progress. Dining-hall PA lines name Huggee Bear and related mascots so you recognize the fantasy before the guns start.

If you are brand new to the game

Skim the beginner guide for Ticket and arsenal priorities, then return here for Hotel-specific routing. Full campaign order lives on the walkthrough.

Story cast you actually meet in Hotel

The climber is Tiny Martin in early interviews and Vincent in some reviews — unify on the in-game string when captured. Charlotte is the rescue goal; Mr Twister is the filmmaker-host on the PA; Piper is a comic ally mentioned in coverage (nickname “Goldfish” and detailed quirks stay unverified). You do not need a lore wiki to finish Hotel — know Charlotte / Twister / Piper so name-drops do not derail combat focus.

Where do early Tickets and weapons come from?

Hotel is generous with breakables on purpose. Tickets fund the same upgrade axes used all climb: damage, ammo capacity, reload, and special attacks.

Twisted Tower upgrade kiosk UI for spending Tickets
SourceWhat you getBeginner habit
Smashables / propsTicketsClear a room visually before exiting
Mascot killsTickets, snacks, ammoLoot corpses in cover, not mid-chase
Crates / carnival foodAmmo + Twisted Snacks healsHeal immediately after a wave
Weapon pickupsMallet, pistol, tommy, shotgun…Equip a mid-range + close-range pair
KiosksStat upgradesDamage first on the gun you actually fire

Twisted Tokens

Twisted Tokens show up as a side collectible / unlock cue in coverage — color, exact sinks, and Piper commentary stay TBA. Do not empty your combat Ticket wallet chasing token luxuries before the Hotel exit fight; Tickets on your primary gun come first.

How many Tickets is "enough" here?

Enough means you can buy the first damage tier (or ammo if damage is already owned) and still keep a snack buffer. Hoarding for Ticket Titan-style achievements is a second-run problem. On a first Hotel clear, a kiosk purchase that makes Huggee fights shorter is always correct.

What do X-marked restricted doors mean?

Mid-Hotel you will hit doors marked with an X / reconstruction-style tape — closed for later returns. Exact PA wording and any player voice-notes about “come back after the top” stay TBA; treat the doors as pins, not first-climb puzzles.

First-climb policy

Treat X doors as pins, not puzzles to break. Forcing them early wastes health and confuses routing. Adventure Plus and post-clear returns are the intended reopen. Overview: Adventure Plus.

How this ties to endings and 100%

Many "missing content" feelings after Hotel are these taped paths. Log the room theme (guest wing, service stair, theater adjacent) and keep climbing. Secret and ending pages assume you already understand this gate: secrets, endings.

What to write down

A sticky note with three fields is enough: floor (Hotel), landmark (e.g. guest bedrooms / dining adjacent), lock type (X tape vs toy ledge). That note becomes your Adventure Plus shopping list so you are not re-exploring blind after Space Station.

How do Hotel combat rooms play?

Hotel fights teach the mascot language used everywhere else. Huggee Bear is the poster chaser: big head, aggressive melee, punishes camping. Jerry Jiraffe (also spelled Jiraff in some notes) appears in Twister dining-hall branding — expect long-frame gun pressure in open halls when he shows up.

Twisted Tower Hotel dining hall — slide past Huggee Bear while firing
SituationDoAvoid
Huggee in a lobbySlide past, strafe, mallet finishBacking into a corner
Multiple mascotsThin with mid-range, slide to new coverADS in the open
Low ammoMallet + smash for Tickets/ammoSaving snacks "for later" while dying
Elite / clown pressureSpend special if upgraded; reset LOSDueling without heals
Boss / exit checkEnter with damage upgrade + full snacksArriving broke and curious about side doors

Audio and PA tells

Twister loves announcing you. Use the noise as a calendar — dining hall, guest wings, and cage cutaways usually precede denser spawns. Piper's Charlotte updates are route arrows, not optional flavor.

Difficulty is allowed

Steam ships adjustable difficulty. If Hotel is your first immersive-sim FPS, lower it, learn the loop, then raise it for Waterpark. Habit tips: tips; roster: enemies; boss patterns: bosses.

Dining hall as the gear check preview

Twister's dining-hall welcome is the first set-piece that combines PA taunting, mascot name-drops, and denser spawns. If you enter that wing broke on ammo and Tickets, turn around, smash the previous lobbies, and buy damage. The set-piece is teaching you the Waterpark standard early.

Which Hotel secrets should I grab now?

Across the campaign Steam advertises 20+ secrets. Hotel holds several early ones, but not all are first-pass reachable without Harpoon, Fairy Wings, or Adventure Plus.

Secret typeGrab on first Hotel pass?Why
Open side room / obvious alcoveYesFree Tickets and snacks
Token-marked side rewardYes if combat-safePiper often telegraphs value
Toy-gated ledge you already can reachYesPrevents a later backtrack
X reconstruction doorNoDesigned for later / NG+
Optional lore tape onlyOptionalStory, not power

Practical Hotel secret rule

If you can see the pickup without a toy you lack, take it. If the path needs a grapple point or a taped door, pin it and leave. Full cataloguing belongs on secrets and collectibles; toys that reopen geometry are listed on toys.

Achievement overlap without forcing 100%

Early Ticket milestones (including the easy hundred-Ticket badge) fall out of normal smash-and-clear play. Toy achievements like Harpoon Hero wait until the toy exists. Do not reroute Hotel into an achievement hunt; let achievements schedule those after you can survive Mermaid Palace.

How do I leave Hotel ready for Waterpark?

Piper eventually points Charlotte's cage path down toward Mermaid Palace — the Waterpark. Your job is to arrive there solvent and armed, not 100% complete.

  • Do01Primary weapon has at least one damage or ammo upgrade
  • Do02Snacks and ammo topped off after the last Hotel fight
  • Do03X-door rooms mentally noted for Adventure Plus
  • Do04Optional open secrets already looted
  • Do05You know Waterpark is next — not Casino, not Forest

Immediate next reads

Continue with the Waterpark walkthrough. If you want campaign pacing context, return to the full walkthrough. For Ticket planning before Mermaid Palace spends, peek at weapon upgrades.

Twisted Tower Hotel FAQ

Is Hotel the first level?

Yes — first of five on the Steam listing.

What should I upgrade first in Hotel?

Damage (then ammo) on the toy gun you actually fire. See weapon upgrades.

Can I open every Hotel door on the first visit?

No. X-marked reconstruction doors are meant for later returns / Adventure Plus.

Who is Piper?

A comic-relief ally in coverage who can flag Charlotte / route direction. Nickname “Goldfish” and detailed personality beats stay unverified — listen when he appears, but do not treat fan summaries as UI canon.

What is the player character named?

Early interviews use Tiny Martin; some reviews use Vincent. Confirm against the in-game string — this guide does not lock one name yet.

Which enemies show up early?

Huggee Bear is the signature chaser; Jerry Jiraffe is also name-dropped in Hotel branding. Full roster on enemies.

Last verified?

August 20, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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